Wizard's Forge

High-Performance Software

We build fast software close to the metal. Custom engines, GPU kernels, and systems-level tools — designed for performance from the ground up. Based in Tokyo.

Crucible
Voxel engine with real-time thermal simulation, DXR path-traced rendering, DLSS, ReSTIR, and neural radiance caching. A simulation-first game where mechanics emerge from physics.
Game Engine · C++ · DX12
Forge
Hand-rolled GPU compute library. Custom PTX kernels and sparse tensor core operations pushing hardware to its limits.
GPU Compute · CUDA · PTX
Save Contact
Darren Sander
サンダー・ダレン
Founder · 創設者
Tokyo, Japan